WALL-E: VisDev

James S. Baker
4 min readDec 2, 2016

This is some visual development for WALL-E drawn back in early 2005 while I worked under the great production designer Ralph Eggleston in the Pixar art department, before working in the story department on the same project.

In its very earliest incarnation, WALL-E started as an idea developed by Pete Doctor, but when it went into production the director was Andrew Stanton. By the time I worked on it, the basic configuration of WALL-E had been already been decided- a little robot that could fold in on itself like a turtle and walked on caterpillar treads.

The story artists worked with this description while the art department tried variations. Before the great Jay Shuster nailed the final appealing design, I explored a few WALL-E ideas myself.

In the early days that I worked with Pixar, I often freelanced in the story department and freelanced for the art department. It was while working in the art department that I drew these ideas for both the interior and exterior of WALL-E’s home, the dilapidated truck full of junk.

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