FINDING NEMO visual development

James S. Baker
6 min readFeb 27, 2017

Finding Nemo was the first time I’d ever worked for Pixar. As a freelance visual development artist, I worked mostly at home under production designer Ralph Eggleston’s capable supervision.

At that time, Pixar was struggling to increase its bandwidth to do more than one movie at a time. As amazing as it is to believe now, back in the year 2000 Pixar had trouble filling positions, because the main focus of…

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